It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's Hang-On). The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style hydraulic motion simulator cabinet that tilts and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. Space Harrier ( Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is a third-person arcade rail shooter game developed by Sega and released in 1985.
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